The probability a pass from to will be marked by .
22.8%
SelectteamAFL average 2026 M50 Rate
Aaron Naughton
Career Games
176
Career Shots
575
Zone Accuracy
40%
Career Goals
312
Accuracy40%
Western Bulldogs
Career Games
115
Career Shots
1,895
Zone Accuracy
89%
Career Goals
1,034
Accuracy89%
Decision thresholds
22%
Direct Shot Accuracy Need
If Aaron Naughton is a 22% goal kicker or better from this map spot, the recommended play would be to take the shot.
43%
Mark rate needed
If the pass from Aaron Naughton to Western Bulldogs can be marked at a rate higher than 43%, the recommended play would be to pass the shot.
No Path
Second Shot Accuracy Needed
Even if Western Bulldogs is a 100% goal kicker. The current mark rate (23%) is too low or Aaron Naughton accuracy (40%) is too high to recommend a pass.
Model Controls
Play-On Rate
0%
The percentage of play-ons from passing up the set shot.
Play-On Average Score3.0 pts
The average score earned from a play-on.
AFL average Pass Mark Rate23%
The probability of the pass from to is successfully marked.
UnmarkedTo
Shot Rate
25%
The probability that an unmarked pass from still generates a shot attempt.
UnmarkedToAverage Score2.8 pts
Average points from an unmarked to shot chain.
Model Toolkit
Aaron Naughton Accuracy40%
The probability that scores a goal
Western Bulldogs Accuracy89%
The probability that scores a goal
Aaron Naughton Behind Rate56%
The probability that a missed set shot still scores a behind.
Western Bulldogs Behind Rate98%
The probability that a missed set shot still scores a behind.
Pass Mark Distance Modifiers
On
Distance
Modifier
25% base
0-5m
1.20x
30.0%
0-10m
1.10x
27.5%
0-25m
1.00x
25.0%
0-30m
0.95x
23.8%
0-40m
0.85x
21.3%
0-55m
0.70x
17.5%
0-70m
0.60x
15.0%
0-85m
0.40x
10.0%
Pass mark rate uses the slider as the final rate at the current distance between and . Moving either marker then scales that hidden base rate by the distance modifier, with values interpolated between rows.
These pass-distance modifiers are author assumptions for modelling only, not observed pass-mark data.
Turning this off keeps the pass mark slider independent from the distance between the two map markers.
Player Data Set Table
Expected Value Results
EV Values of different parts used in the model.
Possession Outcome
Take the shot
Using the current and marker locations plus the adjustment sliders above, taking the original set shot has the higher expected value. Under these assumptions, choosing the shot over similar possessions is expected to produce more points per possession than passing.
Original Accuracy Needed
22.5%
Pass Mark Rate Needed
42.9%
Set Shot EV
2.74
Behind Rate EV
0.34
Pass Option EV
1.78
Edge EV
+0.95
Set Shot EV
5.45
Behind Rate EV
0.11
Unmarked Shot EV
0.54
Play-On EV
0.00
Toolkit
Tools, datasets, and model references for exploring set-shot decisions.
A brief guide to set shots, expected value, and reading the model.
What is an AFL set shot?
An AFL set shot is a kick at goal taken after a mark or free kick. The player has time to set up, so distance and angle become major parts of the decision. A central 45-metre shot can be very different from a wide 45-metre shot, even if both are recorded as the same distance from goal.
What does expected value mean?
Expected value estimates the average points a choice is worth over many similar possessions. A shot worth 2.4 expected points is not predicted to score exactly 2.4 points once. It means across similar possessions, every time you take the shot, on average you will earn 2.4 points per possession. So across similar 100 possessions, you'd expect to earn 240 points from taking the shot
Why compare shot and pass?
Long set shots are often passed off because a teammate may get a closer kick. The pass has to be marked first, though. If the mark is unlikely, the original kicker may only need to be a modest goal chance for taking the shot to be the better possession.
How pass mark rate works
Pass mark rate is the chance the ball is successfully marked by the teammate at the second-shot location. For example, a 25% pass mark rate means 25 of 100 pass attempts are marked before the teammate can take the next set shot.
How behinds change the model
Behind rates matter because a missed goal can still score one point. A low-accuracy long shot can still have useful expected value if many of the misses score behinds, while a failed pass may produce no immediate score.
How to read the decision
The recommended play is the higher expected-value option under the current map locations and model controls. If the set-shot EV is higher, the model favours taking the shot. If the pass option EV is higher, it favours passing.
Model Formulas
Formulas for comparing set-shot EV, pass EV, mark rate, behinds, optional unmarked-pass scoring, and play-on scoring.
Simple set shot EV
EV = Accuracy x 6 + (1 - Accuracy) x 1
The basic expected value of a set shot. A goal is worth 6 points. This simple version assumes every missed goal still scores a behind worth 1 point.
Behind-rate adjusted EV
EV = Accuracy x 6 + (1 - Accuracy) x behindRate
The adjusted version used by the sliders. The behind rate is applied only to shots that miss the goal. For example, a 50% accurate shot with a 65% behind rate gives 50 goals plus about 33 behinds from the 50 missed goals.
O set shot EV
EVO = accO x 6 + (1 - accO) x behindRateO
The expected value of taking the original shot from where the mark or free kick was paid: goals first, then behinds from the share of missed goals that still score.
X set shot EV
EVX = accX x 6 + (1 - accX) x behindRateX
The value of the shot after a successful pass is marked: goals first, then behinds from the share of missed goals that still score. This is calculated before applying the chance that the pass is actually marked.
Pass-to-mark rate
passToMarkRate = 1 - playOnRate
This is the share of pass-option possessions that still become pass-to-mark contests after the play-on branch is applied. If the Play-On Rate toggle is off, playOnRate is 0 and passToMarkRate is 1.
Mark-contest EV
MarkContestEV = (markRate x EVX) + ((1 - markRate) x unmarkedShotRate x unmarkedAverageScore)
This is the value of the pass-to-mark branch before the play-on rate is applied. Successful marks use the X set-shot EV. Unmarked passes use unmarkedShotRate for how often a loose pass still generates a shot chain, then unmarkedAverageScore for that chain's expected points.
Play-on EV
PlayOnEV = playOnAverageScore
This is the value of pass-option possessions that turn into play-on instead of pass-to-mark contests. If the Play-On Rate toggle is off, this branch contributes 0 to the pass option.
Pass option EV
PassEV = passToMarkRate x MarkContestEV + playOnRate x PlayOnEV
The full pass option EV combines the pass-to-mark branch with the play-on branch. If the Play-On Rate toggle is off, passToMarkRate is 1 and the model reduces to the mark-contest branch.
Full pass option EV
PassEV = (1 - playOnRate) x [(markRate x EVX) + ((1 - markRate) x unmarkedShotRate x unmarkedAverageScore)] + playOnRate x playOnAverageScore
This is the pass option written out in full. The first term values the pass-to-mark contests using successful marks plus optional unmarked-pass scoring. The second term adds average points from play-on possessions when Play-On Rate is turned on.
Shot edge
ShotEdge = EVO - PassEV
Shot edge is the O set-shot EV minus the pass option EV. Positive means the shot is ahead. Negative means the pass is ahead.
Unmarked shot EV
UnmarkedEV = unmarkedShotRate x unmarkedAverageScore
This only applies after a pass-to-mark contest is not marked. In MarkContestEV, the marked branch is markRate x EVX, while the unmarked branch is (1 - markRate) x UnmarkedEV. If this toggle is off, UnmarkedEV contributes 0.
Mark rate needed
markRateNeeded = (EVO - playOnRate x playOnAverageScore - passToMarkRate x UnmarkedEV) / (passToMarkRate x (EVX - UnmarkedEV))
This is the break-even mark rate needed for passing to match shooting after accounting for the play-on branch and optional unmarked-pass scoring. If Play-On Rate and Unmarked Shot Rate are both off, this simplifies to EVO / EVX.
Goal accuracy needed
accO = (PassEV - behindRateO) / (6 - behindRateO)
The direct goal accuracy needed tells you how accurate the original shot must be for shooting to equal the current pass option under the active mark-rate, behind-rate, and pass-leading-to-score assumptions.
Full decision EV
DecisionEV = OShotEV - PassEV
Full formula
DecisionEV = [accO x 6 + (1 - accO) x behindRateO] - {(1 - playOnRate) x [markRate x [accX x 6 + (1 - accX) x behindRateX]+ (1 - markRate) x [unmarkedShotRate x unmarkedAverageScore]] + playOnRate x playOnAverageScore}
This is the complete decision comparison. The O shot side includes the original goal accuracy and original behind rate. The pass side includes play-on scoring, pass-to-mark contests, the X shot goal accuracy and behind rate after the mark, plus optional average-score value from unmarked passes. A positive DecisionEV favours taking the shot; a negative DecisionEV favours passing.